Military rank: Colonel
Econ. skill: Guru * (128.625 p.)
Posted: Fri Jun 10 04:20:27 CEST 2011 2 months ago
just one note I messed.
Some people were given free + 100hp/day house and some +50hp/day, so there IS a difference in daily food you can restore.
The players with economy skill higher than 12 were given a +100hp house, while other were given +50 house
Military rank: General ***
Econ. skill: Guru **** (948.542 p.)
Posted: Sun Jun 12 23:45:04 CEST 2011 2 months ago
Railman: not exacly. +100 house is for lvl 13 and higher. I think it'll be good idea if we could buy more this houses. Price doesn't matter, it will be more cheaper than HK's and will solve food overproductivity problem.
Military rank: General *
Econ. skill: Guru ***** (1.359.161 p.)
Posted: Mon Jun 13 00:00:43 CEST 2011 2 months ago
Maybe this will fix the overproduction after all I don't feel like working anymore when I don't get skills for it. But then again, they increased production again so that everyone produces the same as a workskill lvl 15 did before