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eRepublik Forum
Forum Home | Show latest topics | Moderators | Report bug | Regulations
Forum Home => Section 'News/Events/Changes' => Topic 'more changes...'
Topic more changes...
This Topic has 9 total posts. You are viewing post 1 to 9.

Railman (Admin)

     Nat.     Mil. gr.

Level: 25
Citizen stats
10 2 - 3 3 - - 4 14
Military rank: Colonel
Strength: 1.142
Econ. skill: Guru * (128.625 p.)
Posted: Thu Jun 09 10:37:46 CEST 2011 2 months ago

Quote

Today erepublik administration introduced big changes to the economy. You can read the message from plato in your company view.
Herre is the list of new changes/features:

Town Hall building - this building specifies daily ammount of health that you can recover. By default your daily limit is set to 300, but you can increase it to 400 or 500 by ubrading your building.

Removed work skill - Work skill has been completely removed and now your productivity depends ONLY from country resources.

Increased productivity - productivity skill was increased by 40%(for high skill players)-100%(low skill players)

Cizitens were also given free +50 health building, which recovers 50hp per day for free and a 100 hp bar.


Well, I guess the prices will go down rapidly now



Pablo_f_87

     Nat.     Mil. gr.

Level: 29
Citizen stats
19 2 - - 1 - - 19 -
Military rank: Field Marshal *
Strength: 4.761
Econ. skill: Guru **** (744.210 p.)
Posted: Thu Jun 09 20:30:33 CEST 2011 2 months ago

So now there almost no any productivity difference between old and new players?
I really dont understand were they are going with this

This message was edited 1 time. Last edit was 2 months ago

Railman (Admin)

     Nat.     Mil. gr.

Level: 25
Citizen stats
10 2 - 3 3 - - 4 14
Military rank: Colonel
Strength: 1.142
Econ. skill: Guru * (128.625 p.)
Posted: Thu Jun 09 21:41:58 CEST 2011 2 months ago

Yes, there are no differences

Level 1 player has same productivity as 3 year old player.

The only difference are the companies you have.
Lvl 1 dont have any companies, while older players has lots companies

Railman (Admin)

     Nat.     Mil. gr.

Level: 25
Citizen stats
10 2 - 3 3 - - 4 14
Military rank: Colonel
Strength: 1.142
Econ. skill: Guru * (128.625 p.)
Posted: Fri Jun 10 04:20:27 CEST 2011 2 months ago

just one note I messed.

Some people were given free + 100hp/day house and some +50hp/day, so there IS a difference in daily food you can restore.
The players with economy skill higher than 12 were given a +100hp house, while other were given +50 house

palyona

     Nat.     Mil. gr.

Level: 26
Citizen stats
4 - - - - - - 9 -
Military rank: Colonel
Strength: 2.320
Econ. skill: Guru *** (361.776 p.)
Posted: Fri Jun 10 06:02:54 CEST 2011 2 months ago

At least the HW and SS medals are still there

Dbup (Admin)

     Nat.     Mil. gr.

Level: 29
Citizen stats
15 1 - - - - - 12 -
Military rank: General ***
Strength: 3.234
Econ. skill: Guru **** (948.542 p.)
Posted: Sun Jun 12 23:45:04 CEST 2011 2 months ago

Railman: not exacly. +100 house is for lvl 13 and higher. I think it'll be good idea if we could buy more this houses. Price doesn't matter, it will be more cheaper than HK's and will solve food overproductivity problem.

fredrikz

     Nat.     Mil. gr.

Level: 28
Citizen stats
8 6 1 - - - 1 14 -
Military rank: General *
Strength: 3.564
Econ. skill: Guru ***** (1.359.161 p.)
Posted: Mon Jun 13 00:00:43 CEST 2011 2 months ago

Maybe this will fix the overproduction after all I don't feel like working anymore when I don't get skills for it. But then again, they increased production again so that everyone produces the same as a workskill lvl 15 did before

Dbup (Admin)

     Nat.     Mil. gr.

Level: 29
Citizen stats
15 1 - - - - - 12 -
Military rank: General ***
Strength: 3.234
Econ. skill: Guru **** (948.542 p.)
Posted: Mon Jun 13 00:22:48 CEST 2011 2 months ago

But working you gain 2xp/10hp instead 1 when fighting. Yes, productivity formula sucks...

Railman (Admin)

     Nat.     Mil. gr.

Level: 25
Citizen stats
10 2 - 3 3 - - 4 14
Military rank: Colonel
Strength: 1.142
Econ. skill: Guru * (128.625 p.)
Posted: Mon Jun 13 01:20:53 CEST 2011 2 months ago

I hate the most in those changes is the fact, that they never ever inform us before changes.

You have 3 x Q5 profitable companies producing some stuff, then BAAAM, CHANGES, and you got nothing.

This Topic has 9 total posts. You are viewing post 1 to 9.
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